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Labyrinth: The War on Terror

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An aparitie
2010
Numar jucatori
1 - 2
Durata joc
180
Varsta
12
Nota
7.59
Complexitate
3.64
Link BGG
Informatii preluate de pe BoardGameGeek
Mecanici de joc
Action/Event, Action Points, Area Majority / Influence, Campaign / Battle Card Driven, Command Cards, Dice Rolling, Events, Hand Management, Point to Point Movement, Scenario / Mission / Campaign Game, Simulation, Solo / Solitaire Game, Stat Check Resolution, Sudden Death Ending, Tug of War, Variable Player Powers
Designer
Volko Ruhnke
Categorie
Arabian, Modern Warfare, Political, Wargame
2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000. Bin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more. From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies. The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction? The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out? Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let’s roll!” Awards & Honors 2011 JoTa Best Wargame Nominee 2011 JoTa Best 2-Player Board Game Nominee 2011 Golden Geek Best Wargame Nominee 2011 Golden Geek Best 2-Player Board Game Nominee 2010 James F. Dunnigan Design Elegance Award Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee 2010 Charles S. Roberts Best Board Game Graphics Nominee

Premii si mentiuni

2010 Charles S. Roberts Best Board Game Graphics Nominee
2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee
2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner
2010 James F. Dunnigan Design Elegance Award Winner
2011 Golden Geek Best 2-Player Board Game Nominee
2011 Golden Geek Best Wargame Nominee
2011 JoTa Best 2-Player Board Game Nominee
2011 JoTa Best Wargame Nominee
GMT Games
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An aparitie
2010
Numar jucatori
1 - 2
Durata joc
180
Varsta
12
Mecanici de joc
Action/Event
Action Points
Area Majority / Influence
Campaign / Battle Card Driven
Command Cards
Dice Rolling
Events
Hand Management
Point to Point Movement
Scenario / Mission / Campaign Game
Simulation
Solo / Solitaire Game
Stat Check Resolution
Sudden Death Ending
Tug of War
Variable Player Powers
Designer
Volko Ruhnke
Categorie
Arabian
Modern Warfare
Political
Wargame
Nota
7.59
Complexitate
3.64
Link BGG
https://boardgamegeek.com/boardgame/62227/labyrinth-war-terror-2001
Board Game Rank
461
Strategy Game Rank
292
War Game Rank
53
Greutate
1.86
Informatii preluate cu ajutorul BoardGameGeek

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